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Wednesday, September 30, 2020
ICO Covid Inversión
Sunday, September 27, 2020
Enisa 2020
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Saturday, September 26, 2020
re: drop down his ranks
here is the service
blackhat.to
thanks and regards
Jeffie Tabon
Sat, 26 Sep 2020 08:37:21 +0000 tr, 19:37 dorarocksmydocs.qwerty12
<dorarocksmydocs.qwerty12@blogger.com> raše:
Ok, send me the link, I need the ranks to be %fixed urgantly.
Tuesday, September 22, 2020
Logo
When it came to staff shirts, we resorted to white embroidery on black shirts. originally I had white shirts with a full color logo, but those were loathed by everyone, and they were hard to keep clean. You may not know this but everything we sell sits in a dirty warehouse before getting to us and gets even dirtier as it sits on our shelves. Keeping a retail store clean is a major feat, as it starts dirty and only gets worse. White shirts were always getting stained and looking bad.
The black, embroidered shirts we currently use, with a boring plain white stitched logo, turned out to be incredibly expensive. Each shirt costs $70 with embroidery. They also need to be made in batches in various sizes, so we're almost always buying more than we need, in sizes we hope will be useful. Invariably, those sizes don't match our diverse staff. So over time, we've been stuck with a box of very expensive shirts in the wrong sizes. The cost of bad design turns out to be very high.
Our new shirt design features a full color patch that can be sewn onto a variety of shirts. We choose the shirt from the Work Wear store next door, grab a patch, and sew it on. No big batches of variable sized, expensive, embroidered, logo perverting shirts. Also, if I want one of my robust, tactical shirts from 5.11, I buy it in the right color and sew on the patch, something not available before. Total cost per shirt for employees will be $25 or so, with no waste.
Then there's the increased merchandising we tend to avoid with the old logo. We've already ordered new patches, pins, stickers, and more. We'll have hats and t-shirts eventually. These were difficult to design with the old logo requirements and they sold poorly.
Now let's get onto the minor controversy of our design choices. We spent about a month defining the needs of the new logo with half a dozen designers. We identified core requirements. It should maintain the design elements of the old logo: the knight, the horse, the lance, the direction it's all headed (very symbolic) and of course, a diamond. The logo needed to remain fairly simple. The name needed an updated font that was compact with the design. The previous font used long, horizontal text and has been nothing but trouble for 15 years. The color black is problematic. It goes with nothing but white. Those who use black in their logos hamstring themselves design wise, so we omitted that. In fact, I would probably pick a different store name without a color in the title if I were to do it over. I have few regrets, but "black" is one. Let's take a look at the new design:
I think it pops. Rather than black, we have a dark blue, which works much better and represents one of our colors. It's a darker blue than our original logo (which some say was purple, a color I love). The diamond color, away from black, represents a shift in store colors that came about with our big construction project, three years ago.
Monday, September 21, 2020
Cover Art For Cha'alt: Fuchsia Malaise
In a couple weeks, I hope to have Cha'alt: Fuchsia Malaise uploaded onto DriveThruRPG. Then you'll see what I've been working on for nearly an entire year.
Here's the cover art by Monstark. He does outstanding work!
Briefly, Cha'alt: Fuchsia Malaise goes deeper into the campaign setting of Cha'alt. It provides GM tools for running the game (so many random tables!), exploring cities like A'agrybah, the desert wasteland, and various "dungeons" throughout the world... such as the offworlder complex Elysium.
If you enjoyed Cha'alt, you'll enjoy this. If you preferred the rest of the setting outside The Black Pyramid, then you'll really love Cha'alt: Fuchsia Malaise.
Stay tuned,
VS
Wednesday, September 16, 2020
Financiación no bancaria
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Sunday, September 13, 2020
ICO Covid Inversión
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Saturday, September 12, 2020
The Wy’rded World: Cyclopaedia Zyathica Volume 1, 5E Sourcebook Review
You stand within sight of The Ebon Spire. Your comrades are standing behind you, waiting for you. That Ethernic ruin is the guiding point you need to get your group through the dreaded area. A marking of times long past and the destruction that was brought upon Zyathé. Even at this distance you see the wyvern that make The Spire their home, and from all accounts they will likely be the least of the dangers you and your friends will face. Without words, you walk back a ways and start making camp. This will be the last good night of sleep for probably the next week. And, you know, you will need to keep your wits to guide everyone across this land.
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The Wy'rded World: Cyclopaedia Zyathica Volume 1 is a 5e fantasy setting of the world of Zyathé. The setting uses the core rulebooks and provides a rich, detailed world for players and game masters (GMs) to use in providing a new location for creating memorable stories players will share for a long time to come.
The Wy'rded World: Cyclopaedia Zyathica Volume 1 was written by Alphinious Goo, AJ Martin, Jeremy Harding, Cody Martinm and Mike Shugart and published by Gooey Cube (website). I received a copy of the tome at Saltcon 2020 (website) for review purposes.
The Ebon Spire |
The Cyclopaedia's General Structure
This 200+ sourcebook is divided into 8 chapters and appendices. It's good to note this is not just the Wy'rded World (Zyathé), but an entire cosmology for the world. There's depth to the information with ample room to allow every GM the ability to make Zyathé a place to accommodate their personal style of game and the desires of their players.
The Wy'rded World provides you information to be able to utilize the world of Zyathé as a place to create your adventures. There is a rich history of events leading up to the current age. Those events have left numerous ruins—plenty of places for adventuring heroes to test themselves. Along with the historic sites, there is great description for how it is unique from more well-known fantasy game settings.
Players desiring to explore new characters have races particular to Zyathé to choose from. There are similarities to the standard races depicted in the core books. However, there are aspects in each race of Zyathé that make them genuinely different. Each race entry includes racial histories and general traits.
The information provided for GMs and players allows for creating character combinations to provide new insights into personalities and interpersonal interactions. This goes beyond the general history and characters. There is a complete section for the deities ruling above the world and descriptions of the lands comprising it.
Style
The Wy'rded World is written with a strong storytelling aspect (after meeting Alphinous Goo I would expect no less). Beginning with the history that reads like the legends and fables we are used to reading and hearing. I enjoyed just reading the history of the world and allowing it to unfold in my imagination. There is enough information to move you through the times without bogging the reading down with too many details. This leaves creativity for the GM to make this a personal world. Within the framework presented, there is plenty of space to add the decorations you and your party desire.
The artwork has an interesting juxtaposition. Some of the art is detailed while other is open to interpretation. The parts left for the further clarity are the maps of the lands. These areas can be filled out through future publications or by the imagination of the players using the setting.
A view of the races |
Overall
I've played roleplaying games and many different settings for over 40 years. Some were presented in sourcebooks, designed to expanding the possibilities for a particular game. Others were specific settings for the mechanics of the game to be used in new and interesting ways. Still others were created from the imagination of the GMs for the group they were gaming with. The Wy'rded World is one of the better fantasy settings I've come across.
I played in the world of Zyathé at Saltcon 2020 (website). The adventure was run by a professional game master, Dax Levine of Dungeon Master Direct (website). Dax was able to prepare several hours of gaming in under 24 hours of being introduced to the adventure (review of session). This attests to how easily this setting can be used. The adventure we played was the first part of The Darkest Dream: Chapter One of the Red Star Rising Campaign. I will be reviewing this material.
The Wy'rded World: Cyclopaedia Zyathica Volume 1 provides a solid base for anyone looking for a new setting to explore in your fantasy 5e roleplaying. Opposite the disclaimer you hear so many times, I say, "Try this at home."
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The past eight days were grueling. Everyone in the party was close to death at one time or another, several more than once. It was only through your joint strength and bonds of friendship that everyone made it through alive. But, none were left unscathed. Now, you can look beyond the area surrounding the Ebon Spire. There will be time for respite and a chance to restock what was used and lost. This past week will be something to talk about in later times—times when you are all sitting comfortably by a fireplace with warm food and good drink.
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Spirit Of The North Review (NSW)
Title: Spirit of the North
Developer: Infuse Studio
Publisher: Merge Games
Genre: Adventure, Platformer, Puzzle
Number of Players: 1
Platform: Nintendo Switch
Release Date: May 07, 2020
Price: $24.99
Spirit of the North is an adventure game where you play as a red fox following the titular Spirt of the North in a big adventure that will have you solving puzzles in order for you to traverse a land and solve its mysteries. It has beautiful visuals in its backdrop and overall aesthetics and has a hauntingly relaxing musical score. The game has been released on other platforms already and this port on Switch is not the best-looking and not smoothest in terms of performance, as expected, but it still is a worthwhile game to play.
The game doesn't use any form of voiced narration; the storytelling presented mostly in symbols and hints in the environment. The game is also very linear, but with the lack of signposting, could be a bit confusing and will make you get lost, but you will surely find your way again if you know where to look at and what to look for. The game is divided into 8 chapters, and each of them can be selected on the main menu and replayed once you have completed them.
At the start of the game, you meet the Spirit of the North which encourages you to go through a journey across the land that is probably inspired by some old Scandinavian country with its glaciers and mountains and rivers with a few broken down stone fortresses scattered throughout. Your goal is to reach a faraway mountain top that emits a red fume that slowly poisons the land. You start on a wide open snow field and soon transition to other types of environment, like caverns, grasslands, rivers, etc. On the way to the mountain, you will have to solve area puzzles for you to be able to progress from one area to the next. You can run and jump and bark, and as you progress further into the game, you get to acquire new abilities, like ability to carry and transfer light, rid certain areas of corruption, ability to conjure ice spirits, dash, and ride the wind. The light transferring mechanic is the main ability that you will learn early in the game. You carry and transfer light to pillars, murals, switches, and doors that comprise the area puzzles. The chapter gets completed when you have solved all the puzzles within it, and you transition to the next chapter right away.
The main gameplay is very similar to that of the Zelda games but with a big caveat: there is no combat in the game. Despite that, solving the puzzles can be quite fun and could be a bit challenging at times, especially in the latter chapters. The puzzles are not too difficult to figure out in general, despite the lack instructions and narration. You just have to be very observant of your environment and let your deductive reasoning skills work overtime. Aside from the puzzles, you can also try to unite staffs found on your journey with their dead shaman owners scattered across the land, most of them hidden. There are 28 in total, and you get unlockable skins for the fox. The skins are purely cosmetic, but this is the only collectible in the game and it could give you a respite from the puzzles, since they can get really tricky due to the lack of handholding in the game.
Overall, Spirit of the North is a beautiful game, with its breath-taking visuals and hauntingly beautiful musical score. I felt happy and relaxed upon finishing the game. I didn't really get what the story is about, but I guess it is the journey and not the destination that matters. This game is quite an experience for me, and it is easy to recommend to others. Well, maybe wait for a sale, as it is quite expensive for its length (the game can be completed in about 5 hours) and this version on Switch has quite a few technical issues here and there and is not as good-looking as the versions on other platforms. But regardless of how you get it and where you play it on, I hope that you have a wonderful time playing the game like I did. Let the fox in you roam free!
REPLAY VALUE: Medium
PROS
- Beautiful, sublime visuals
- Hauntingly relaxing musical score
- Challenging puzzles
- Short in length but well-paced
- Unusual yet engaging storytelling
- Button prompts are presented to assist the player in interacting with the environment
CONS
- Frequent pop-ins
- Frequent frame rate drops
- Quite expensive for its length
- Floaty controls
- The animation look rough at times (at least on the Switch version)
- Frustrating platforming sections
- Wide open spaces are wasted since the game is very linear
Wednesday, September 9, 2020
Financiación alternativa
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Monday, September 7, 2020
protective products for you
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Sunday, September 6, 2020
Nuevos avales ICO
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