Wednesday, February 26, 2020
Monday, February 24, 2020
Financiación de liquidez
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Finished Minefields
Sunday, February 23, 2020
HOTT 52 - Battle 4 - Attack On An'Burkag's Encampment
To create my armies I have tables that represent armies when they're all militia, all regular/professional, or a mix of the two. Regular armies have (more) elements like heroes, magicians, blades and knights. Militia armies have more of riders, warbands, spears and hordes, plus the cleric that sees to the needs of the common folk pressed into service!
This battle, I wanted to mix it up, so I rolled randomly for regular/militia or militia/regular, then rolled to see which exact army was to be used. The human army would be a militia/regular army. The Orc army, led by the War Chief An'Burkag, would be regular/militia.
Humans General/Spear x1 (2 AP) Spears x3 (6 AP) Shooters x2 (4 AP) Riders x2 (4 AP) Knights x2 (4 AP) Blades x2 (4 AP) | Orcs General/Knights x1 (2 AP) Knights x1 (2 AP) Blades x4 (8 AP) Spear x2 (4 AP) Shooters x2 (4 AP) Magician x1 (4 AP) |
The orcs were supposed to have Spear x3 and Hordes x2, but I swapped them out for the Orc Shaman as my Magician experiment.
The orcs lined up outside of their camp, howling and cursing at the humans who appeared on the horizon. They anchored their right flank with an impassable hill.
The human commander put her knights and riders on the flanks with the intent of sending the speedy riders to threaten the stronghold or Orc reserves.
The Orc Shaman Oz'turk, seeing the hateful Human Knights to their left, moved over to that flank, preparing foul spells to cast at them. Meanwhile, An'Burkag detailed a unit of Orc Spears to line up with him to prevent the Human Riders from flanking them or attacking their camp!
The Human army rolled down on top of the orc defense and pushed them all back!
Undaunted, the orcs and goblins gnashed their teeth, gripped their cold iron weapons and charged back at the humans, pushing them back!
(It was an amazing story the dice told! Every orc unit on the line recoiled when it was the human's bound, and almost the same in reverse when it was the orc's bound!)
The human knights, seeing a potential trap, charged at the flanking Orc knights. With nowhere to go, the retreating Orc Knights crashed into the melee between goblin and human archers. The unit broke up! Unfortunately, the impetuous Human knights made a mistake in turning to attack the Orc Shaman. When they attacked, they were overcome by his foul magicks!
(In HOTT, if a Knight (Kn) attacks a Magician and suffers a minor defeat in that same bound, they are destroyed! I had to reread that rule several times to make sure I understood it. It's subtle in the wording... if the Magician had charged/initiated contact, then the way the rule reads, the Kn would not have been destroyed!)
The Orcs also protected their rear/right flank, with the Orc spear destroying the light Rider cavalry. The orc line, however, suffered several defeats and began to fragment.
The human army pressed their advantage and pushed the orcs back. Warchief An'Burkag raced to reinforce the line and the Shaman Oz'turk rained spells and curses on both the flanking knights and units in the humans army, but they had little effect.
In the end, the orcs were unable to mount a serious defense and An'Burkag was forced to sound the horns of retreat. The humans marched upon the remains of the camp and burned it all to the ground, celebrating a hard fought victory!
Orcs: 12AP lost, Humans: 8 AP lost.
I rolled quite a few 6 to 1 combat rolls, in favor of the humans, which almost always spells defeat for the orcs. Once the line developed gaps, the bonuses for overlaps from the intact human line spelled the story out. Which was surprising, as the defeats on the flank really blunted whatever advantage I thought the humans would need.
Friday, February 21, 2020
Recent Painting/Basing
Thursday, February 20, 2020
Attrition, Short Film, Review And Interview
TW: https://twitter.com/attrition_film
Trailer: https://vimeo.com/300498127
Director website: www.kellyholmesdirector.com
A Short Analysis About Gorogoa’s Puzzle Experience
It's hard to describe the game in few words, but according to the definition from the official site, Gorogoa is "an ingenious, perfectly crafted puzzler". The game creator, Jason Roberts, developed thousands of meticulously detailed hand-drawn illustrations, encompassing the impressive scope of Gorogoa's personal narrative.
Essentially, in the gameplay, you control four quadrants where you must execute a series of zoom in and zoom outs in the images to recombine shapes and create new physical possibilities and structure new scenarios from the most improbable objects. The video below explains the game's main idea:
The great gameplay experience makes me want to write a personal short analysis of Gorogoa (for further consulting in classes) following a model proposed by Tracy Fullerton (2008) in her book Game design workshop.
• Players: single player game; one player against the puzzles
• Objectives: combine patterns to create and recreate scenarios/objects
• General rules: you can point and click in four different quadrants using zoom in and zoom out to connect new possibilities of images
• Resources: colorful images (hand drawn) with a fantasy theme disposed in four quadrants
• Conflicts: how good is your vision and imagination to solve the puzzles
• Limits: four quadrants with limited amount of zoom in/out possibilities
• Results: when you complete a puzzle correctly, the game shows you an animation and a new part of the scenario/narrative to point out your progress
Reference:
FULLERTON, Tracy, et al. Game design workshop: a playcentric approach to creating innovative games. Burlington: Morgan Kaufmann Publishers, 2008.
#GoGamers
Hard Reset Free Download
Hard Reset Free Download
Hard Reset Overview
Features of Hard Reset
- Impressive First person Shooter game.
- Fast paced action.
- Runs on Single Player mode.
- Variety of Physics dynamics have been used.
- Highly upgrade weaponry system
- Majestic graphics.
- Astonishing sounds.
System Requirements of Hard Reset
- Operating System: Windows XP/Vista/7/8
- CPU: 2.5GHz Intel Pentium 4 or later.
- RAM: 2 GB
- Hard Disk Space: 4 GB
Hard Reset Free Download
Wednesday, February 19, 2020
Subvenciones para empresas
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Thinking About Game Design
Sure I'll use in my game designing classes next semester. =)
Thanks, Joe for this great content.
#GoGamers
Trollblood Hooch Hauler Model Review
Saturday night I returned to my project, this time armed with a healthy pour of some fine Canadian rye whiskey.
To my surprise I was able to push through another three hours of pinning, cleaning, and gluing and was able to complete the model.
Suffice it to say this thing is HUGE! I wanted to see if I could possibly get it even temporarily into the foam for my other 120mm based models and did a group shot for size comparison.
Monday, February 17, 2020
Préstamos para empresas
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